Did you, dear readers, be in some deaf European village? Well, or at least in some Gadyukino local spill? Imagine – you come so beautiful with a lap and pedicure, on an expensive car, and the locals, sensing the "filthy city" on you with a pitchfork. "It was not funny, it was"? Well, of course, this behavior is understandable from the point of view of psychology, at worst – from the perspective of the saying "with its charter in a foreign monastery …". And so everywhere – even in Texas. Only in Japan, apparently, differently – because Shinji Mikami, the “dad” of the famous Resident Evil series, preferred to explain the aggression for “urban” alien parasite in the best -selling by 2012 (more than 7 million copies) to the game from the Leon Kennedy cycle, Jill Walentineta and Bratosostrach Radfield. Resident Evil 4. The game that some mixed with mud, while others idolized. As a person who has passed the program on PC and PS2, I am inclined to settle somewhere in the middle of these polar opinions, and just describe to you what I saw in this game-and what you will see if you plan to play. But first, let’s slightly touch on the story of the series. The first game, entitled Resident Evil, was released twenty years ago, in 1996. True, the original name of the program was Biohazard, which was more consistent with its content, and only problems with the trademark in the most protected copyright country – the USA – caused the competition for the new Title for the project. The “long -living evil” defeated (and not the “monastery of evil”, as our film distributors managed to translate), which allowed the player to think up the outcome of events in an ominous mansion for surviving characters. Like, do not worry, the villains are still alive and good, and you only laid the "six". And yes – if you did not know, then the game was conceived as a rome by one of the first Survival Horror, Sweet Home games are the same Capcom, released in 1989 only at Famicom (that is, no further than Japan). Now, by the way, you can get a rum unexpectedly and play, the program is really good.
No less interesting is the fact that initially the game was supposed to become a first-person shooter, and in general, the idea was good-it is enough to recall System Shock, where the “scarecases” organically combined with science fiction and action movie. But Mikami-san decided that in such a genre the program would not be technically good enough, and it was decided to turn the rails of the mechanics towards "Alone in the Dark". Well, let the fans of the first parts of the series be thrown into me with T-Virus, but for me it was so that it worked in the adventures of Edward Karnby, regarding the special traffic s.T.A.R.S looks, to put it mildly, strange. Well, when a private detective, a washed creature, everything is in debt, collides with zombies and mutants. It is clear that he yells with fear and runs. But when a special -purpose group, such as Swat or our riot police, behave like a crowd of women from the “Culture” channel – they squeak, scream, then their nails break, then there are no weapons, then cartridges. Guys, where did you go, I am embarrassed to ask? The main thing is that one detachment disappeared, it is clear that the matter is unclean – so it is not one pistol for all, and the male chiefger is generally with a knife (they will give a woman at least a gun in the beginning). The preparation of the fighters is doubtful when the battleship begins-the needle "here" cannot defeat a stupid slow zombie in an open battle, but you just need to stick a knife in the head. About how everyone stands in a crowd and watch how their colleagues eat dogs, I generally be silent. Apparently, the tradition of selling policeman crusts penetrated into Raccun City. I just want to shout to the heroes – “What are you, yes you will give you a bespectacled man from Half Life!". If he was not so cool as it was portrayed by Valve.
However, with all my shortcomings-and I intend https://sparkleslotscasino.co.uk/login/ to attribute to them the Spencer mansion, where there is nothing to do to a normal person with developed logic-the game turned out to be atmospheric and complex, and in some inconceivable way I made it afraid (yes conceivable-there are always a lot of enemies, and there are always few cartridges). That’s why it was sold for five million, and if with all the pins and reprints, then for all twelve. And Capcom never threw what was sold well – and on PSX (where the original was released) two sequella, which became more dynamic, and most importantly more convincing. In RE2, I can believe that Leon with matches and acorns is opposed to the whole city of zombies – after all, he is a newcomer, only transferred. And in RE3 – I finally rehabilitating Jill Walentin for myself, she begins to behave as a fighter, walks from the very beginning with a machine gun, it is clear that she was preparing. But by the time the Re3 exit, the Kapkomovtsy began to step on the heels of Silent Hill, where the whole environment was three -dimensional, the lean asses from Re. And the series began to rush about from spin-offs to virtual tirams, until in 2005 the real number of the series-Resident Evil 4.
The ministers of the Sony cult, who considered the series of “their own”, immediately cried out – the first program made the owners of Nintendo GameCube, and only then, almost a year later, the game came to the then fashionable PS2. The "computer shows" were generally offended by all-firstly, the port for Windows was already in 2007, and secondly, it turned out to be so flawed that even Devil May Cry 3 would seem candy. Nevertheless, for the first time I went to the PC, and only then I found out how much PS2 versions losing the port. Basically, this applies to the picture-that on PS2 it is “retouched” by a TV output (namely, low-resolution in-game rollers) on the monitor look a little better than MAD DOG MCREE on SeGACD. I agree that the PS2 was “unloaded” by replacing the swarm on the “motor” of the game (as it was in the version for GameCube) by a distressed video, but GameCube was a cut-by PS2 in terms of iron, and the PC in 2007 (yes there-and in 2005) were sulfate of both prefixes taken together. There is work after sleeves, meaningless and merciless. The second attribute of PC pictures is the lighting in unknown edges and shadow. Well, as a sauce to this disgrace – completely disgusting control. You can safely cut off the mouse, you will not need it here. And when you get to QTE, put a pause and train on the piano to heal 10 keys at once – because during such scenes buttons for … dualshock are displayed! Aha! And then guess where and what is meant. And the people are still Ninja Blade scolding.
Well, okay, let’s leave their policy on the owners of the PC on Capcom’s conscience (where the last license plates were not said to be ideal transfers), and let’s look at the program a little closer. So, Leon Kennedy, one of the main characters of the second part of the “long -playing evil”, matured and became a special government agent in particularly delicate matters. And now his business is much more delicate-somewhere in deep Europe the daughter of the US president, Ashley disappeared. Having arrived in hot pursuit (sooo hot, given that Ashley is written in any reason with boiling water) into a dull village, Leon Mihi rolled into local hospitality – and kills his first enemy who was shaken by a man who rushed at him. You think zombies? But no! And Leon confirms this thesis of his lubricated colleague by walkie -talkie. Subsequently, it turns out that the inhabitants of the village were infected with a certain parasite, Las Plagas, and this parasite for the parasite is just too smart-even the sect of the lights, “Los Illuminados”. Of course, Ashley fell into the hands of this sect, and Comrade Kennedy will have to climb into the bead to complete the task. Along the way, Leon and Ashley will become infected with a parasite (which was done by the head of the sect for the purpose – what would you think? -World domination through the infection of the US president, although it was easier to infect some kind of Chinese, and more inconspicuous), and the ominous "Ambrella" will come up in all this porridge. In fact, the story designed by the game is quite linear, and of course, it does not pull the cult. In general, some kind of intrigue was in the first part of the series, the fact that the laboratory was under the mansion, from where the troubles of Raccun went, was a surprise, and the betrayal of Vesker, along with a sharp turn from the Romer’s “night of living dead” to a scientific (okay, not quite scientific) science fiction, fell to the point at the same time in the point of the first “alien”. Everything is predictable in sequels – you already know that Raccun is full of zombies and mutants, and the entire narrative comes down to what the next hypermonstra to paste to defeat. I do not take into account small details about the dirty deeds of the city’s inhabitants-yes, they are, and they revive the plot, but, in my opinion, in the 2nd and 3rd parts the series made a giant jump from a gloomy European cinema to Japanese Trash. The fourth part tried to change the subject in order to show something unusual again, but the disclosure of almost all cards ahead of schedule, significantly spoils the overall impression of the plot. And "Ambrell", to be honest, superfluous. It seems to me that the scriptwriters of the series need to take an example with Silent Hill – the games of this series are not trying to continue each other, each time they tell a new story (with rare exceptions), which is why most of them are successful. Here, take away from the story to RE4 Leon and Ambrella – yes, she would only benefit from this. Of course, fans would have worsened, but they are fans. How much can you suck out of your finger these conspiracies with viruses and endless mutants? And so, it would turn out an excellent story in category “B” about a certain agent opposing the sect obsessed with the parasites of Ganado. Changing the history along with the cardinal change of gaming mechanics.
Yes, friends. The game no longer pretends to be a “horror” with wooden legs and arms, she completely moved to a hypostasis of a third -party action movie. A hot, who did not fully realize himself in a new role, but an action movie. Leon moves around the game world so that the camera shows us his courageous nape. If necessary, he takes out a weapon, aims (not with one button and auto prime, but really) and shoots. Weapons and objects are now measured in cells in the Chumodan. If earlier you could carry a machine gun, a rocket launcher and a shotgun at the same time, now you will have to carefully consider your weapons, otherwise you can get into a sensitive situation. For example, I have reached the regenerators, which can only be killed by a sniper rifle with a thermal imager, with horror found that I threw out a sniper rifle in a last chapter … But even in this case, the developers throw a straw – a merchant appeared in the game. Similar to adept from Warcraft 3, this character will be willing to buy jewelry from you that you will find at the levels, and in return you can purchase cartridges, weapons and first aid sprays. All this good will come in handy for you, because the enemies are now not crawling like snails, but very living village scumbags. This adds speakers to the process, and forces some players to spit with poisonous saliva. The QTE scenes that suddenly appeared in the series are generally regarded by sofa inquisitors as an occasion for burning all copies of the game and Mikami personally. In fact, not everything is so bad. The pace of life is changing, the worldview of the entire generation changes-and what entertained in the 90s, namely, one zombie of a dozen landfills and two rounds in the clip-will now cause a desire to turn it off and turn on what amazing. That is why the first Games about zombies were “scarecases”, and the most modern ones were a branch of a meat processing plant. And the fact that the game has become different is not a reason to call it bad. A year before RE4, her path went to doom, which did not prevent him from getting impressive sales and staying in the memory of players around the world. And the fact that the “Four” broke the records of sales within the series does not mean that this is a “game for cattle”, this is just a sign of quality.
Although … not perfect. The pleasure of the game is interrupted when you begin to cooperate with Ashley. This tantrum always scolding for any reason is constantly plunged into trouble, does not know how to use stairs without outside help and, in general, she is how many years? It seems that she was abducted straight from a nursery for children with ZPR. And this will also offer at the end of the game Leon to meet somehow. Comrade Kennedy, of course, politely responds “maybe”, but in fact will think “yes, in the coffin I saw you!". One thing is good – you will not have to be exhausted from the Ashley society, although one day you will be given to play for it that it will turn the gameplay into Stells almost. The find, without a doubt, is successful, and reduces the nerve cells taken away by the screech of Ashley to this. As for the technical performance, it is just excellent for 2005 (PC sadly sniffs). This is especially true for the version for Game Cube, where, in addition to the amazing game of light and shadows, there was shader water. Models of characters are highly polygonal, convincing, even hair moves. The monster is made “excellent”, and I want to say the pocket of her companions that happiness is not in the bump-mepping and point lighting of monsters acne, but in a competent approach to the design of the models. In a word, we have a real Resident Evil generation of 128 bits, and not an attempt to reach and reprint old content with cosmetic improvements. The sound and music of the authorship of Misao Senbons and Susaku resetting perfectly convey the atmosphere of the ominous corner of Europe, where the destruction of the world can hide. I take off my hat.
Well, spring is in the yard, but we’ll count it all chickens. The fact that RE4 turned to the side of the action movie, there is nothing bad. The “horror stories” genre in 2005 was in the wrong form to put on horrors. In this form, “long-playing evil” looks quite presentable, and for me so plague stories about super humans, viruses and conspiracies are still more action than “scarecases”. And the next series of the "resident", where the action movie is already completely, I fully respect. What I wish you – for the game is good not when the canon, but when to play is interesting. 9 points