Rebooting as a form of art – the main thing about animation of weapons in Call of Duty: Modern Warfare

Animations c Call of Duty: Modern Warfare A lot of attention has been paid, and in particular, weapon animations. Game Informer talked about this with the leading animator Infinity Ward Mark Grigsby (Mark Grigsby), who played Sergeant Griggs in the original Modern Warfare.

A number of the main facts from the interview:

• The developer notes that before working on the upcoming shooter he was proud of the animation in Call of Duty: Modern Warfare 2. However, now everything has changed – the new game should become its new peak.

• They tried to make animation less cinematographic, but more realistic and aggressive – for example, the redemption of a shotgun in the video looks like a character “sleeping with this weapon in his hands”. Nevertheless, in full realism, the action movie will not hit.

• The reload was deliberately made measured – so that, having interrupted a pack of enemies, you could enjoy the animation and get a sense of superiority in the spirit of “Well, who is next?".

• Hand animation was created without motion capture technology.

• For the first time in the series, weapons can be reloaded without leaving the aiming regime.

Grigsby listened to those who do not engage in animation professionally. According to him, in matters of human movements, each a little an animator, since it observes people around him daily and can share his vision.

Call of Duty: Modern Warfare It comes out on October 25 on PC, PlayStation 4 and Xbox One. Do not miss the beta testing of the multiplayer-you will find the schedule here. Owners PS4 this weekend will also be able to test Alpha (details – in this news).

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Call of Duty: Modern Warfare

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“For the first time in the series, weapons can be reloaded without leaving the aiming regime."
From the video:
– Amazing. Why didn’t they do it before?
– Without a concept. In general, without a concept.

It is nice to see a person who clearly loves his work and knows what to tell about, although he has an unusual approach that he tries not to look back at his previous works. I would love to look with him an expanded interview on animation and related processes.

The shotgun works incorrectly.
Shot – the fraction flew – the sleeve in the weapon – twitched – the sleeve flew out – a new cartridge got up.
In the video, after the shot, he twitches, throwing the sleeve, a new cartridge enters the barrel, the reload begins, the cartridges are sent to the store, and then the shutter is twitched, throwing a new cartridge from the trunk.
A similar problem was with a gun: in the beginning there were 7 rounds, they shot a part, an inserted new store – still 7, although there should be 8. Where the cartridge from the barrel went?
That is, I understand the little things, but still for the game about weapons and shooting rather strange assumptions.

In self -respecting Militari Shutan, +1 cartridges have long become the norm, it has long been not a replacement of Army, etc., it is strange that they made such a jamb, this is no longer a trifle of IMHO, but simply hack.

Soul uncle. It is always nice to see people who enthusiastically and burning eyes talk about their work

With all dubious decisions in the weapons aspects of MW2019, those animations that I saw are just sex. And I, in my immodest glance, are rather picky in this regard.

Perhaps this animation is still in the process, because they even took into account the features of the tactical reloading of the MP5, for example (more details specifically about the MP5 and why it does not know how to read 31 cartridges here). Although specifically in this case, 31 cartridges are impossible, it seems from the cartridge in the chamber as a whole refused to please the balance – but at the same time there are “accelerated” tactical reloading tactical animations (the time difference is not so great) that you can see on other game videos published earlier, here you can make different things without excessive speakers.
Well, let’s not forget that reloading of incomplete stores even in our realistic 2019 still magically returns unused cartridges to other stores. And the same is that this is not a simulator 🙂

Do not think that I am finding fault, but say that it does not bother you? The game has a bunch of other information and press releases, much more suitable for the project of such a budget. But such moments go to the public for a certain purpose.

Firstly, so that people have the impression that the game is created with love and attention to the little things, such ordinary guys and fans of their craft, like a person on a video. Because in the eyes of the witch players is created personally by the greedy Bobby Kotik and his goblins in some gloomy dungeon, somewhere and somewhere the phrase “needs more gold” sounds. Activated for a long time ignored this reputation problem, but in the new column they decided to seriously take up its decision. For the first time in five years, the series is of such interest as now. The desire to buy this game was revealed by those who were the last time from the series bought Black OPS 2 or even MV2. Just because of the two frankly unsuccessful games (MV3 and GOSTS) a huge part of the audience fell off. All these pathos trailers and expensive advertising actions did not give anything-the audience did not return, only interest in the series only faded away, because the hardcore audience needs something specific. Here they are this specific and provide.

Well, secondly, such videos are inexpensively recorded, but if there are a lot of them, the desired advertising effect is created, when it seems to people that everything that is happening now is a new witch (I will exaggerate a little, but you understand). As for me – the video is excellent and all the promotion of the game is very correct, I am sure of good sales of the game, and this is the main thing for any commercial organization and it is the only measure of its success.

Well, directly about animations. They are so cool to make a separate video about them. Not because "beautiful". Beautiful animations have learned to do something about everything, tassers are a good example. Yes, only behind this "beauty" everyone was gleeping a feeling of weapons. The fact is that the firearm is not at all smooth, in any way. This is a hard, harsh, twitched and even slightly discomfort. This is all her charm. I went to the shooting range many times, I personally tested more than 20 units of weapons, and I shot more than one store from each. And after that I understand how shitty the animation of the weapon in games is made, even in my beloved Batlefield. The problem is precisely in excessive smoothness of movements. The weapon does not behave like that. And the person shooting from him, too. I did not play Tarkov, but judging by the video, he is a great example of how to do it, because it turns the weapon into a bundle.

Alas, +1 do not make fundamentally in order not to affect the balance of a conditional three -plant ivory. Well, until recently, there was no distinction between empty and tactical reloading in principle, the duration was always the same, and the character always distorted the shutter or lived a bolt delay.

It should be understood that this very interview Griegsby first of all boasts not specifically by his work on animations, but sells the entire product as a whole. If it took, one of the artists would give the same interview exactly the same interview. In which he would talk about how he repainted a barrel of combustible. Made her colors "realistic and aggressive". And how cool it is. And therefore, the game preparing for the exit is very cool. Buy it.

Oh, and by the way: in the attached Gunfight video at the very end you can see (already on the screen of the match account) that there is no shutter of the shutter in the tactical reload of this very shotgun.

Until recently? Actually, it was already in the fourth column, and she went out in 2007 https: // www.YouTube.COM/Watch?v = wb6azv7kigm

First you look, like a butterfield, then you look closely – yes this is a witch! At least visual and animation are very great progress compared to other parts

In Tarkov, the return is generally cool, but because of the need to give customization the functionality and the meaning of the sights and appearance, expensive meta-assembly with huge shops and zero returns are specially collected on Khaylev. Expensive (50k for a machine, 250k for a body kit for it), boring (the return is really like on a striking drive), ugly – but effectively and at all vidos run with such assemblies, filling everyone and all of the thigh.

And the stock trunks kick quite strongly and expressively. Firing animations are not as hypertrophied as in the new column with a trembling screen and smoke from all the cracks, but the conditional Kalash is hard to keep on the target. Therefore, shootings in the game are either very adrenaline … either end with one line without the ability of the enemy to react.

Research: Most gamers consider lutboxes a variety of gambling games

The theme of Lutboxes has long gone beyond the games themselves. In a study published in the reviewed journal Addictive Behaviors, the relationship between the attitude of gamers to Lutboxes and the dependence on gambling was shown.

The report was shared by the Center for the study of gambling at the University of British Colombia. The study took place in two stages: the first survey of relations with Lutboxes was conducted among 144 adult gamers from North America, and the second with a group of 113 university students.

In an interview with the Vancouver Sun newspaper, the leading author of the study Gabriel Brooks (Gabriel Brooks) said: “As a rule, we had such a connection: the more a person spent monthly, the more likely he was involved in the problems associated with gambling and/or risky passion for Lutboxes”. According to the results of the study, these words are more related to the respondents of adults than students.

Researchers have discovered a number of similarities between groups. The vast majority of respondents at least once opened “cases”: 88.9 % from the North American group and 94.8 % of the student group. Real money on lutboxes spent 49.3 % and 60.3 %, respectively.

In addition, the majority of respondents in both groups believe that the Lutboxes are a form of gambling. Among adults, it thinks so 68.1 %, and among students – 86.2 %.

In order for Lutboxes it is more difficult to equate to gambling, developers forbid to sell things from them for real money. But some of the respondents found ways to “push” the treasured boxes or objects from them for real currency: 27.8 % adults and 39.7 % of students. Some even made a profit from this: 18.1 % of the first group and 25.9 % of the second.

Nevertheless Brooks He admitted that this study is not enough to justify the legislative measure, and stated that it was necessary to conduct an additional one – in particular, about the attitude to the Lutboxes of children. However, he suggested that people who are at risk of gambling dependence can be addicted to Lutboxes.

The report also proposes to introduce a special shortcut that places games that contain Lutbox mechanics. Another option is to create special accounts with a function prohibiting buying such entertainment.

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Personally, I am extremely grateful to Lutboxes for the fact that thanks to them I realized that all gambling should go around the tenth road. It was like this: I bought Batla 1 with a premium, for which I received twenty boxes. All of them opened them, but I wanted more. At first I knocked out honestly – I played about a dozen matches and received the most minimum box (my rustication in the sense). But the worst has always happened after its opening. I got a golem skin-we sell the legend from the first boxes to buy a new box, because something better gets there better. I got a steep skin – we still sell the legend from the first boxes to buy a new box. Why? Yes, simply because "still. ". But how evil I was when my girlfriend played from my account and opened a box that I spent for later, it was clearly unhealthy. Then I realized that I should stay away from Las Vegas. And from strip offices like “Favorite of Sports” and “National Lottery”, which are simply unlimited in Ukraine (though there are sooo many). It’s good at least I didn’t spend real money – the price of two euros for the minimum box of anyone will scare away. But then I spent a lot of time a lot, which I regret, because it was at that time that this very time could convert into an inconspicuous amount, and instead converted into a bunch of pixels, including 16 legendary ones, which is even less than their original amount. Yes, I was still relatively lucky in terms of excitement in Games, but this does not justify him at all, as, in fact, and me. Lutboxes should be everywhere prohibited at the legislative level, no warning shortcuts, age -related restrictions and compromises. Like all online casinos and any gambling activity that are scattered in different places (all these “mesh coin layer and find the code”). Because a person should not have a gambling at every step. Gambling in any form should be so hard to reach the decision to “stab” was as conscious as possible, as far as possible. Large suburban casinos pose little danger, even for people like me, so I have nothing against it, although these guys should pay considerable taxes. But all this is already so, IMHO.

In order for Lutboxes it is more difficult to equate to gambling, developers forbid to sell things from them for real money.

And what? They can prohibit anything in essence, and this will not change the fact that the exchange for real money is and is common.

But some of the respondents https://belbetcasino.co.uk/login/ found ways to “push” the treasured boxes or objects from them for real currency. Some even made a profit from this.

Well, it is logical if MMO has been automated to such an extent that resources are automatically mined in the game, sold and then the in -game currency is exchanged for real. Then right it suggests itself.

The report also proposes to introduce a special shortcut that places games that contain Lutbox mechanics. Another option is to create special accounts with a function prohibiting buying such entertainment.

And for the sake of this, the noise on the topic regularly rises? It seems to me that it will not affect anything, let at least half of the box with the disk write “Lutboxes kill” (as on packs with cigarettes). And the creation of special accounts is relevant only for children who have enough skill to control. And older children themselves are able to create accounts without restrictions and answer the question “And you are more than 18?".

People, everything written by you is how to explain to a person with a predisposition to drugs that drugs are harmful. Stump is harmful that it is harmful. I’ll tell you more – as a rule, they do not even bring pleasure even the most avid shopping. But this does not affect anything. The predisposition to such things is embedded at the genetic level and it is simply incredibly strong. It cannot be cured, you can simply not give her a reason to declare yourself. No, even if it’s something harmless. And dividing the lobboxes into “norms” and “evil” is the same as saying that the grass is normal, and the rest is evil. It can be so, but only if you are inclined to "drug addiction", then you can’t do anything at all.

What, isn’t it a fucking casino? The casino is still. More sites with cases, how infuriates their advertisement on some channels. What do children really accustom these gambling games. It is easier for adults to seize denyuzhka in a real casino, and here is the most for children and adolescents.

In order for Lutboxes it is more difficult to equate to gambling, developers forbid to sell things from them for real money.

Whoever says and do what, and I will always believe that Lutboxes are a cancer tumor of the modern gaming industry. If the Lutboxes are in the F2P games, often fall and open without a key, then this is quite normal, but if you bought a game and to get its content should buy fucking boxes – this is P*:%*% How bad! Previously, we either received gaming content immediately, or opened up some kind of achivka or tasks, now you are simply obliged to grind and tremble in order to receive skins, repaints and other buns. It is always worse when the chance of a drop of good clothes is extremely small! All modern developers put every effort into these same lutboxes, skins, etc.D. Why make large -scale content for the purchase of which you can reward the player near the skins, tasks, etc.D. If you can just make updates with skins and bug fixes! We survived, BL*:%!

What is it for? If you spend real money just on a chance to get a virtual thing, it can cause the same dependence as if you spend real money just on a chance to get a real thing?

Incredible! Who would have thought?!

Hammer! Recognition of the presence of a problem is the first step to solving it. Otherwise you can’t prove to some that it was worth it to stay away from gambling.

The problem is that when children begin to attend a kindergarten/school, the influence of parents begins to strive for zero. And begins to engage in education. Given your logic, it turns out that if parents lost their duties at the initial stage of education, then write disappeared. After all, we have to live in this society, and we all have to “interest” take care of his “origins”. Here I am about what, not about "sterilization". 🙂

Analogy about peanuts, as I understand it, this is in general. And then, if this is an answer to a comment, it turns out that these are the parents of the allergy sufferers should mark packaging. : D

I absolutely do not want my children to live in a magical world, where most of the information and entertainment is prohibited due to the fact that someone else considered it harmful

We will allow the sale of alcohol to minors and let the parents follow the child does not thump. 🙂 Note, this is a ban and it does not work. Therefore, I’m not saying that everything needs to be prohibited. It is necessary that the environment shows with their example small, which is better not to thump (t.e. the same “interest”), not that thumping is bad. This is just enough and it doesn’t work either. But when you talk with an educated person, there is some desire and book to read. 🙂

If a person has an allergy to peanuts, this is not an occasion to remove all products with peanuts from the sale or make it difficult to reach people with allergies, just indicate its availability on the package.

So it is with children. If you want the child to not watch films with the rating R, do not spend money on games – take care of his upbringing and control over his actions.

Modern children already have less freedom than I had in childhood. And I absolutely do not want my children to live in a magical world, where most of the information and entertainment is prohibited due to the fact that someone else considered it harmful.

You compare allergies (t.e. Something that is openly harmed, which a person will not touch on his own will and he needs to be monitored so as not to interact with this by accident) with gambling (something that you have a high chance to lead to sad consequences, but at the same time a person gets dependent on this and has a traction to interact with it)?
So, speaking of "products", then it must be compared with the free sale of drugs and alcohol. The same gambling is not just trying to withdraw from the field of easy accessibility to an average resident.

That’s it and that that the Lutboxes are available for real and are designed for people with a predisposition that will break and spend real money. Yes, in most cases there are (not intentionally provided for a developer, but simply there are, due to certain restrictions) a certain stop, when the player receives everything you need (or everything available) and the need for the need for the Lutboxes disappears (unlike the games for real money, where the “ceiling” may simply not be), but the essence of the games with lutboxes is precisely in order Drive in the fire of consumer excitement, luring more and more money.

T.e. Unlike participation in standard gambling, a painful gambling may not be left “without ports”, but it is likely to spend the amount tangible to his own budget, which will not pay off in any (including pleasure) parameter.

In general, what nafig lutboxes in games? How they fit into any game, if this is not a casino game? They do not give up the ENT, the atmosphere? Here you are an immortal soul, hunting for orcs, but you are already opening boxes with orcs inside ..
This is an artificially inserted roulette, not in order to entertain the player who has already acquired the game, or help him plunge.
Here in some Overlord 3 \/Evil Genius 2, there should definitely be huge lutboxes with monsters \/soldiers as an element of gameplay.

And for the sake of this, the noise on the topic regularly rises? It seems to me that it will not affect anything, let at least half of the box with the disk write “Lutboxes kill” (as on packs with cigarettes). And the creation of special accounts is relevant only for children who have enough skill to control. And older children themselves are able to create accounts without restrictions and answer the question “And you are more than 18?".

Duck care for children in the interests of parents, not manufacturers. Why should manufacturers think to children and introduce some anal restrictions so that minors could not have access to something that _ part of parents considers unacceptable?

On the same PS4 there is a completely anal parental regime that will not allow the child to buy or play in the unreasonable parents and rating. And even having created a new user, children will not be able to log in to the system.

For Steam, everything is more complicated. You can try to solve the problem technically and get a bunch of headache.

But it is best to solve this problem administratively, for example, watching out the statements of a child’s bank card and solve problems with the fact that instead of normal meals, he leaked all the money to the Lutboxes.

Buy BF1 with a premium
Play for boxes

Yes, you are clearly problems. Before thinking about gambling, you should read about statistics, interest percentage, and so on. Any casino gives a percentage of victory 45%-almost 50% and it seems that at some point you win and ultimately you will remain with anything. Lutboxes norms if there are no things affect the gameplay. Everything else is evil.
In BF1, you need to play for the sake of the atmosphere, although the cards there are miserable in places and casual gameplay.
In general, try not to be distracted by boxes, not in them salt. Many streamers and initiators have just hundreds of non -open chests, since they are not needed.

Research company: AAA games for PlayStation 5 and Xbox Series Xs can increase to $ 70

It seems that the death of the usual price of 60 dollars per console AAA-game is getting closer. At first it became known that the version NBA 2K21 For the next generation, it will cost 70 bucks, and now the head of the research firm is talking about a similar increase in value IDG Consulting.

In a conversation with Gamesindustry.BIZ President and Chief Executive Director of the Company Yoshio Osakaki (Yoshio Osaki) said that the games for the games remain at the same level since 2005, when they grew up from 49.99 to 59.99 dollars at the start of the PlayStation 3 and Xbox 360 generation.

Moreover, according to Osaki, The costs of the production of console games increased by 200-300 %, depending on intellectual property, studio and genre. Meanwhile, prices for cinema tickets rose by 39 %, subscriptions Netflix – 100 %, and cable television packages – 105 %.

Even with an increase in price to 69.$ 99 for the next generation, the difference from 2005 to 2020 is only 17 % compared to other areas. Although the cost of development and publication rose and prices for other types of entertainment also increased significantly, this did not reflect the cost of non-IGR. Increased price with 59.99 to 69.99 dollars will still not cover the increased costs of production, but will push in the right direction.

Well, the most important thing. As he assures Osaki, IDG Consulting works with all major publishers of games, and therefore knows that they are already studying the opportunity to increase prices for certain franchises for a new generation – for the same reasons that are set out above.

Of course, not all of Nekstgen will become fat on a dozen bucks – Osaki It emphasizes that first of all this applies to flagship projects like the same NBA 2K21.

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NBA 2K21

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Because along with the cost of the cost of making games, the audience has also grown significantly (more people have become + China), no matter what the game comes out, it always comes out that it has broken a record of sales of her prequils for similar periods of time (for example, metro, Borderlands, GTA, etc.)
Plus, unlike the kin, where there are high costs of cinemas that survive more due to popcorn than kina, games in the number are included and every year the percentage of purchases in it is growing, and the figure is essentially nothing and the site takes from only 30 to 11% from the sale of one copy (against 50% in the retail) and the reason why they want to increase the price of even large super -films. as an example of NBA and this will not correlate with the quality of the final product.

Not only the development price increased, but also sales indicators, in 2005, 1-2 million copies have already ensured the success of the AAA-Gigra, it still did not have sales in digit and microtransactions. All such games have been paying off for a long time many times, but unjustifiably most of this money does not go to developers, but people like a bobby cat, so it turns out that this is just greed.

A visual example of the action https://cas2betcasino.co.uk/games/ of the Overton window. Have already reached the stage where various “experts” appear, claiming that in general the price of 70 bucks is justified and should become the norm.

If the players are cheating at the first such games (the same NBA) – the 4th stage, then this will become the norm.

Production costs increased, exactly like income. Not only in our time the audience of the video game is much more than 15 years ago, so now the income from these very games is not only from sales. DLC, skinchiks, and, of course, "surprise mechanics". NBA 2K20 was a casino with basketball elements. Yes, and you still need to spend money on the discs much less.

Nowadays, microtransactions are more than half of the income of large companies. 15 years ago there was no income from them at all, with rare exceptions.

In general, in the edge, frenzied greedy publishers, as it were, prepare players for the fact that now players should pay even more. Because. Here is an “independent study of an independent analytical company” to Knowing. There are no real reasons for this. What do shirts say there? Smart delivery? 2K hints that players can go in the ass with Smart delivery. We are waiting for the same opinion to adhere to Ubisoft, EA (actually already), Activision and other major publishers. After all, you need to feed the army of useless parasites – effective marketers, as well as PR departments ..

“IMHO, the lower the price, the more purchases will be, t.e. due to a large number of sales, they can go into plus."

It is beneficial to reduce the price when sales are falling. If they grow, it is profitable to increase the price and check will fall from this sales or not. No – we continue to sell at an increased price. Fell – we make a discount a couple of months after the start of the game. Fell strongly – we return old prices at the start of new games.
Why earn less if you can earn more? The outrage of the players does not mean anything and everyone does not give a damn about them. Only sales are important. If the forums will scream from hatred, but sales for $ 70 will not become less than $ 60, then everything was done correctly, and that means the audience is not really indignant if it continues to buy.

You heard about elasticity? Demand for games is quite elastic. This is both in theory due to the third-rate value of games in the consumer basket, and in the practice of summer sales is confirmed. It is more difficult to offer a proposal. In the average term, due to the limited pool of the titles and the digital nature of the product, the proposal for the game is not elastic, so the increase in its price is anything, but not the "law" of the free market. In the long run in the segment of such products, the offer is estimated by the number of titles, not sales volumes. Touching the price in such a segment is a risky policy, and I emphasize the word politics, and not the natural course of the market mechanism. The level of expertise conducted by a person from the article raises questions, your clumsy reasoning is a school stereotype poorly reflecting reality.

It is good that you have touched on the topic of product quality, it is interesting when quality control will appear in the game industry? Prices for games grow, pay a lot of money, and games are released in Bet or alpha, all the unfinished ones, why we pay now, and then we have to wait for a year or two to wait for the game and fill it with content? What a garbage? Of the last ones I played RDR2, the quality game is terrible constant colors and departures, and then I learn from a friend who purchased it on PS4 what there are also stains and departures, and there are more than a year of problems with animals, they are simply not on consoles, forgive the game with such a budget and with such a huge earnings such problems that there are such problems for garbage? Когда уже появится контроль качества который проверит все это и выпишет штрафов на несколько миллионов, и следущая компания будет выпускать игру нормальной, а не будет использовать нас как тестеров за наши огромные деньги.

Someone is greatly cunning, comparing the prices of old games, which were usually full-fledged finished products, and modern AAA projects. Which for the most part according to the monetization model are increasingly reminiscent. Well, that is, those games that used to be free.

It’s hard to agree here. There are assets in the sport of Sims where they use them a year after year, adding new athletes (I don’t play them, but I’m sure that up to 10 models), and change the skins of the demands, well, they change club logos when they change, or when players cross them. The only thing that comes to mind is why 60, and already $ 70 is a fee for club licenses and cards drawing.

And the army of not free incompetent idiots works in the grocery, so that the players give them free advice? This is their work! They get money for her. And they perform it with dick.
The same goes for Frostbeit.

What is your perfect game, that is, a game that arranges you in all your aspects. I’m just wondering what you took by the standard and with what you are comparing, so zealously pouring everything else with shit.

If we are talking about the technical component of the multi-platform in recent years, that is, a direct perfect candidate-Re3remake, Re2remake, DMCV, choose any, the engine is the same, and it somehow happened that the Japanese from the technical side and even from the quality of the graphics were somehow swept away. Probably they just work ..

WWE2K20, Battlefield 5, Anthem, Fallout 76 – you played all this and reached such an extent that it was already physically painful to play? Or you just read / looked at the reviews of other people and accepted their arguments for your?

"If something runs like a duck, it grunts like a duck, it looks like a duck, then most likely it is your mother of your duck.".

Instead of looking for ways to reduce the cost or “acceleration” of production, they simply increase the price tag. Looks soon, computer games will become a lot for rich and privileged, and everyone else will go For a loan forest.
Well what? Cut on DLC? Fuck! Casin-services sought? Slot! Microtransactions were sought? Slot!
It remains only to increase the price tags and the people are again cheating.

Negative, maybe enough, but only on sales this does not affect (the series Call of Duty, and the last TLOU will not let you lie).
And therefore, most gamers (I clarify, the majority are those who are not interested in the information on the games, do not watch thematic sites/channels, but stupidly bought the same product annually in which only the figure changes) shit it for a sweet soul.

I also understand that the matter may not be greedy if we are talking about some physical products. Type of demand has grown, so it is necessary to make more in order to cover this demand. And in this regard, it is necessary to increase the scale of production, and these are costs, materials, prizes for processing or money for SP for additional shifts and so on (and all this is not for the time period of development, but constantly, while this product is bought). And in the case of games, here you still need to make a 1 working client and put it in the stroke. Yes, the games have become larger and the costs of them have grown, but the developers, as before, need to make only 1 final build, and increased costs, it seems to me, are easily covered with increased demand and microtransactions. and technologies simplifying the development stages of development still do not stand still

Well, they manage there and there. Already half of the state has been scattered for all sorts of Ukraine, India and other China to pay less. They use old engines, more microtransactions, if we touch sports, then we stuff old versions everywhere only the dials and names in the compositions are changed and ready, 60 bucks Expirence

"The costs of the production of console games increased by 200-300 %"
T.e, the introduction of lootboxes, microtransactions, donat is the norm, but we will still increase, and not you would go far.

Ressentiment de Sokal

Et vous êtes sûr que le point est dans le Sokal? Ou peut-être que le fait est que maintenant personne n’a besoin de bonnes, belles, complexes et de haute qualité? Et en général, des quêtes en tant que genre se sont presque éteintes, car le passage est disposé le lendemain du match. Donc, avant de blâmer, il peut penser à des facteurs externes qui peuvent exercer une pression?

Quelle absurdité? Si le jeu est bon, alors les fans seront trouvés, mais maintenant les quêtes sont d’autant plus, car il y en a peu. Et le passage … qu’est-ce qu’ils ont à voir avec ça? Pourquoi les utiliser?

Eh bien, combien d’entre eux? Eh bien, une centaine de personnes, eh bien, mille, et les jeux sont désormais tamponnés sur un acheteur de masse. Les gens veulent rentrer à la maison et se détendre en jouant dans un tireur inutile non souple, et ne pas se casser la tête en jouant à Myst, par exemple.

Drôle. Les gens se terminent soudainement à la fois. 🙂 L’amnésie a divergé avec de bonnes circulations, et ce n’est pas seulement une horreur, et le cerveau là-bas ne se repose pas dans. Les quêtes aimées et adoreront. J’aime aussi me détendre, tirant à partir d’un minigan sur la foule de foules, mais je veux souvent filtrer le gyrus et râper au cours de la prochaine quête-puzzle. Et les jeux, comme la Sibérie, sont également aimés par le plaisir esthétique. Donc…

Depuis 1990, la régression de l’intelligence humaine ne s’est pas arrêtée. Si nous comparons les volumes de ce que les quêtes sont sorties il y a 20 et 10 ans, ainsi que maintenant, leur nombre dans le rapport avec les tireurs est tout simplement négligeable. Les développeurs font ce qui sera mangé et acheté massivement. L’amnésie ici n’est qu’une exception.

La réponse est évidente! Il est peu probable que de tels jeux meurent sous des tonnes de poussière. Beaux «graphiques», puzzles, personnages très intéressants, etc.D. Tout rend ce jeu inoubliable! La seule chose qui est dommage, c’est que la fantaisie humaine n’est pas si illimitée … Hans (l’un des GG) est allé dans un endroit avec des mammouths, et il est peu probable qu’il revienne. Il semblait obtenir ce qu’il avait depuis longtemps rêvé! Le conte de fées est terminé. Il y a 1 continuation de plus ici du côté des critiques, ce sera déjà comme un tremblement ordinaire de poches des joueurs (!) Oui, et ce qui peut y être inventé? L’histoire est terminée.
_____
P.S. -Ehh … c’est dommage que lorsque vous passez par le jeu dans le deuxième cercle, ce n’est plus aussi intéressant que dans les premiers jours … immédiatement après 1-2 min, la sensation est perdue … le cookie Piccal; [

Bien sûr, le nombre de papes https://apostarealcasino.co.uk/mobile-app/ augmente. C’est une entreprise! 🙂 Cela ne parle pas de la stagnation des gens, mais de la croissance de l’industrie ludique. Et le fait que les gens jouent aux tireurs, qui, d’ailleurs, déversent également des éléments de quêtes et de tâches logiques, ne disent pas qu’ils sont stupides. Pour moi, tout avec Half Life 2 Went – il n’y a pas de tâches difficiles là-bas, et le cerveau est tendu.
Juste sur un tel marché, un énorme segment de quêtes est vide. Si un puzzle de haute qualité sort, au moins le niveau de ce Benois Sokal, il volera uniquement. Une autre chose est que faire un tel jeu est difficile. Sokal lui-même ne peut pas. 🙂 Mais, s’ils le font, elle sera payante. Et l’amnésie est une confirmation, les gens veulent quelque chose d’inhabituel.

Il a eu lieu de la Sibérie avec sa mère deux ans après le premier passage. C’était intéressant. 🙂 Et personne ne parle de la troisième partie.

Когда проходил paradise Все ждал, когда же начнется все то, за ччо ы д сх пор ирам В сииы д с пор ирам В сиии д с пор ирам В сиииоо с пор ирам В сииыоо с пор ирам В сииы до с пор ирам В сииыо с п’t. Des paysages magnifiques, des puzzles intéressants et les mécanismes eux-mêmes, le monde fantastique dans lequel je voulais obtenir, la trace de la tasse du thé sur le "rapport". Eh bien, maintenant, je vais passer par cette tâche, un peu plus et … de façon inattendue à la fin du jeu. Après cela, pour acheter un jeu dans la rubrique dont Benoit Sokal, sans regarder en arrière, je ne veux plus.

Drôle. Ne remarquez-vous vraiment pas comment les gens sont ennuyeux. Vous ne voyez pas ce qui se passe sur Internet? Ou vous rangez ce manque de règles? Même ici, où 80% des utilisateurs sont des écoliers qui étudient les règles et la grammaire de la langue russe règne Bedlam. Il n’y a guère 5% d’écriture sans erreurs, et 2% autres essaient au moins d’une manière ou d’une autre d’organiser des signes de capture.

Et sur le marché, le segment des quêtes, comme vide, sera vide car maintenant ils ne sont pas rentables pour les faire. Quest est un jeu à un temps en substance. Il est beaucoup plus facile de concocter un joueur de merde, de lui attacher un mode de réseau misérable et de les déchirer, comme Crossfire, par exemple. J’aime moi-même des quêtes, mais maintenant rien de haute qualité ne sort, et il est peu probable qu’il sorte.

Eh bien, l’orthographe ne parle pas d’intelligence. Je suis très alphabétisé, mais seulement parce que j’aime lire la langue russe (comme un objet). Et à propos des habitants, vous êtes en vain. Ici juste un merveilleux contingent rassemblé. Regardez combien de personnes écrivent des articles, mais avec des erreurs, mais sans virgules, mais écrivez! Faire leur essai sur le russe, ils ne voudront pas écrire, mais ici … 🙂 et, en lisant des articles locaux, les gens apprennent à écrire eux-mêmes. Nous avons un problème avec les écoles, avec l’éducation. Mais c’est une autre question.

Mais il n’y a pas de quêtes, tu as raison. Mais personnellement je crois qu’ils apparaîtront. 🙂

Nous nous éloignons généralement du sujet. J’ai dit qu’il ne devait pas juger une personne et sa morosité sans en connaître les vraies raisons.

L’intérêt et le plaisir sont importants pour moi. Je ne me soucie pas des graphiques. J’ai réparé les légendes de Kiranty plusieurs fois parce que j’étais intéressé et amusant. Eh bien, les puzzles devraient être au niveau, de sorte que c’est difficile, mais pas comme à Myst. Là, avec complexité, ils sont allés trop loin.

La popularité des quêtes a chuté non seulement parce que l’âge moyen des joueurs a diminué, mais aussi parce que beaucoup utilisent des préfixes, où le plaisir de la mine vertébrale a toujours régné. Avons-nous dû penser beaucoup dans le même Mario? En conséquence, dans les jeux, le point de départ était la dynamique et la facilité de développement. C’était toujours différent avec les quêtes dans ces plans, ils sont conçus pour un passage tranquille et réfléchi. Par conséquent, les fabricants ne risquent pas leur argent, produisant un produit similaire.

Je ne suis pas d’accord sur de bonnes quêtes. Lorsque vous connaissez la langue anglaise et la possibilité de payer avec une carte de crédit, vous pouvez acheter Telltala Studio in the Steam, et ils ont de magnifiques projets, Sam et Max et Tales of Monkey Island, je suis allé avec plaisir, ce que je vous souhaite.

Très vague. Ce qui vous semble exactement intéressant, cet intérêt ravive? Je ne demanderai probablement pas de plaisir.

Quant au puzzle de moi-même, j’ajouterai que cela ne devrait pas être facile, mais il est souhaitable non pas à travers le cul. Je déteste simplement les énigmes illogiques qui ne sont décidées que par le dépassement de toutes les combinaisons possibles d’actions de certains objets avec d’autres. Je ne supporte pas les tâches où la logique des ménages ne fonctionne pas du tout (et d’accord, si le monde lui-même a, des solutions pas évidentes et une étrange logique, disons, comme dans les pilotes des premiers frères) et donc je veux enfin réaliser la possibilité de résoudre un problème de quelques manières possibles possibles).

Je vais te dire que je n’aime pas ça. Quêtes où vous avez besoin de chasse agressive sur les pixels – c’est foutu, juste au moment où vous vous asseyez et piquez pendant trois heures sur l’écran pour comprendre au moins ce qui peut être actif là-bas. Je n’aime pas ça quand il peut y avoir trop d’articles dans l’invette. Je n’aime pas ça lorsque les objets incompatibles à première vue peuvent interagir. Eh bien, je n’aime pas Myst V, car il y a juste de l’enfer.

Research: 83 % of players are interested in cloud services like Google Stadia and Project XCloud

The future is still for cloud gaming – at least most players are preparing for it. The BroadBand Genie service and Eurogamer conducted a study during which they found that 83 % of 3,142 people surveyed are interested in streaming.

Of Eurogamer readers, only 21 % turned out to be “absolutely” in streaming gaming services. 17 % replied that they would probably use a similar service. Another 17 % showed no interest, and the remaining 45 % said that they would potentially not refuse such a proposal, but depending on a number of factors.

One of the most common factors https://moneyplaycasino.co.uk/withdrawal/ (71 %) is the concern that performance or visual quality greatly depends on the reliable connection of the Internet. 34 % of respondents said they prefer only a material product, and 26 % doubt that their broadband access can cope with the services of cloud services.

About half of the respondents reported that they were using fiber -optic formations, and another 22 % – the fiber of the British provider Virgin Media. 20 % still use ADSL broadband technology, and the last 2 % rely on 4G.

2 138 respondents also took part in the speed test, which showed that the majority (71 %) are not deprived of a quality connection – 35 Mbit/s or more. 12 % reported indicators from 20 to 35 Mbit/s, while 10 % were content with speeds from 10 to 20 Mbit/s. Only 7 % reported speeds below 10 Mbps.

For comparison: the recommended connection speed for using Google Stadia is 35 Mbps, which provides streaming image transmission in 4K resolution and at 60 fps. The minimum speed threshold necessary for the output of the picture in a resolution of 1080p is 10 Mbps. With a shorter connection, the image worsens up to 720p.

Reprinting Uncharted 4: a Thief’s End and The Lost Legacy will appear on January 28 on PS5

Sony And Naughty Dog Ripe called the date of the release of remasters Uncharted 4: A Thief’s End And The Lost Legacy, but only on PlayStation 5. Earlier, the developers warned that the version for the PC would see the light later than the console.

Games from Uncharted: Legacy of Thieves Collection They pulled the graphics and screwed the new functionality associated with the capabilities of PS5.

Performance mode – 60 FPS (judging by the postscases on the official page, the target permission is 1440p).

Performance mode+ – 1080p at 120 fps. Important: this mode requires a screen that supports the frequency of update 120 Herz.

Tactile recoil through Dualsense, including when driving a car, during fights and swinging on ropes.

A pre -order was also opened Legacy of Thieves Collection. The cost of the collection for PS5 – ₽3 599. There are several important clarifications:

The owners of one or both of the above projects on the PS4 will be able to purchase an upgrade for $ 10 (₽700 in Russia). The proposal does not apply to PS Plus subscribers who have previously received Uncharted 4 As part of the games of the month.

If you have physical copies of games for PS4 in your hands, you will have to insert the wheels into the PS5 at every time you launch remasters.

It seems that a set of reprints has replaced the original versions of the action in PS Store. In the store Sony Pages s Uncharted 4 And The Lost Legacy Already inaccessible. Both games can still be bought on PS4 – they were connected to a double edition for ₽2 899.

Developers promise to share the system requirements and the exact date of access to the PC in the near future. In the meantime, you can add "Heritage of thieves" on the list of desired in Steam. In addition, the set will appear in Epic Games Store.

Go to the adventure with Neutan Drake, Chloe Fraser and others can be from January 28 on the PlayStation 5.

December 7, 2021 In the coming seasons, 24 cars will add 24 cars in Forza Horizon 5

December 7, 2021 at the start of the Halo Infinite campaign will not be the function of restarting missions – it will be added later

UNCHARTED 4: A Thief’s End

Uncharted: The Lost Legacy

The best comments

And even better both treloe, on the clamp, but alas.

I like to go from the gamepad, even on a PC. Like the smoothness of the movement when managing sticks.

Many times have already been https://huay4dcasino.co.uk/games/ said, but the time has come to tell me too.Only the console has been released entirely as a whole video card that could take 4K 30 FPS with rays and other.I have enough complaints about the consoles, but I have no complaints about the price-value performance.

Well, after playing a PC with a mouse in the shooters when playing with a gamepad, I felt like some disabled person who plays with his feet) I still really love games with a gamepad on a PC, but where I need to shoot, like a division, I only play with the mouse)

slowly sneaking up, barely bending the stick, and on the clamp it is hardly feasible

I never played Splinter Cell on PC? It is quite realized, there it was done in that the character rotating the wheel down gradually reduced speed, and rotating up the opposite began to move quickly, quite a convenient thing for himself.

Here is another original trilogy would be released on a PC. At one time I tried to play the second on a curling iron, but could not because of the shooting at the gamepad, yet my hands are not ready for such a mockery.

Oh, thanks, let’s add now.

And by the way, there is a performance mode with a plus there.

Performance mode – 1080p at 60 fps.

There are two options for the performance mode without plus

Quote with of.site

Performance mode: play with a smooth target frequency of 60 frames./With.

TV owners with 4K support will be able to scale permission up to 4K with a resolution of 1440p.

TV owners with support for 1080p HD will be able to obtain 1080P resolution with the base resolution of 1440p due to an improved smoothing technology.

Performance mode – 1080p at 60 fps.

Strange permission if TLOU 2 displays 2K/60 FPS, and nothing is said in the PlayStation blog for 1080r.

I think there will be dynamic resolution within 1440r – 1800r.

Similarly. More precisely, almost, since I mastered the second and third on a curling iron, but I could not get the pleasure of shooting at the gamepad.

And where exactly the quote from? The official PlayStation blog is not there.

I understand that he himself experienced something similar passing the RDR2 PC version, but I really lacked the opportunity to quickly and accurately put a headshot in both trellows.

Again, one of the key features of stealth mechanics in Tloh is the need to sneak up very slowly, barely bending the stick, and on the clamp it is hardly feasible. So my wet dreams, most likely, will remain wet dreams. (-:

Well, not that one, you have to shoot a lot, but taking into account the deficit of ammunition – also for sure. And with this on my gamepads serious difficulties (-:

Again, one of the key features of stealth mechanics in Tloh is the need to sneak up very slowly, barely bending the stick, and on the clamp it is hardly feasible.

Can be realized through the pressing W/A/S/D+CTRL, as in MGSV did. Cheap and angry, but at least somehow.

The console has just come out, but no longer takes the remaster of the game 5 years ago in 4K 60 FPS as they promised.

This is where Sony or developers promised this? They said that the console could in such performance, but did not promise that it would be in every game.

I am the fact that the console is still new and does not allow to issue 60 FPS in 4K, you understand that it will only be worse if it can’t immediately be a remaster of 60 frames? Well, that is, I would understand if after years 3-4 she did not take out, but not immediately.

But you have just confirmed my words now. RX580 now costs 60-70k. And pulls, in your words on the average 4K 30FPS, without rays and other things.The console pulls 4K, 30FPS on high with rays and other. At the same time, it costs further a bit cheaper than a video card alone.

Do not forget that it is not only on iron, but also depends on the development. Rubbed trilogy of GTA for this example. Meanwhile, Demon’s Souls, Returnal (with rays, moreover) completely go to 4K (dynamic, but still)/60 FPS.

if she immediately cannot remaster 60 frames?

Reread the news – it can be 120 FPS, albeit in 1080.

But such the cost of a card is a temporary problem, it was also not always. And do not believe it, but a couple of months before the hellish increase in the prices for video cards, by some miracle, I bought RX 580 for 5500 rubles, I still can’t believe it against the backdrop of the current price tags 🙂

Why, you are insolently lying, 60-70k is now worth the RX 6600 which is more powerful RX 580, the RX 580 itself is not on sale anywhere, as if they had been discontinued from production.

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Доступность разных каналов общения, таких как электронная почта и чаты, положительно сказываются на общей удовлетворенности и доверии к компании. Пользователи ценят возможность оставить отзывы и получить оперативные решения своих вопросов, что значительно повышает уровень обслуживания и отношение к бренду.

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Для русскоязычных клиентов предусмотрена специализированная команда. Это важный момент, так как языковой барьер может стать проблемой, и наличие поддержки на родном языке значительно улучшает опыт общения.

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Часто задаваемые вопросы и решения

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Как оценить качество полученной помощи

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Resident Evil 2 Remake – qui est un tyran?

Tyrans – Énormes humanoïdes à la peau gris et aux yeux blancs, vêtus d’imperméables à l’épreuve des balles, ce qui restreint également la transformation en Super-forme Dès réception d’une énorme quantité de dégâts. Ils portent également des bottes et des pochettes sur la ceinture.

Le premier est Tiran T – 001, Il est apparu en 1996 à la suite du désir de créer une arme biologique – un super-soldat qui suivrait les ordres et pourrait survivre là où d’autres ne pouvaient pas. Avec lui a été créé Prototype T – 002. Les premiers tyrans Ils ressemblaient à une personne à distance, il y avait des griffes dans ses mains, et à cause du virus T, la peau était excessive et un inconvénient supplémentaire était le manque d’intelligence et un système nerveux faible.

Après la destruction Prototype T-002 en juillet 1998, a été créé Tiran T-103, C’est lui que nous savons comment M. X. Une fois transformée, sa masse musculaire augmente et vous pouvez le voir cœur. Il peut aussi tuer l’ennemi avec un coup de ses mains. Après la transformation, lors de l’application, il utilise des griffes pointues. Tyran a été envoyé pour capturer l’échantillon restant Virus G, créé William Birkin. Il a déjà de l’intelligence, et Tyran "Némésis" peut même tirer à partir d’une installation de missiles et d’une mitrailleuse.

Mais revenons à notre Tyrant https://casinracasino.co.uk/login/ T – 103. Il est la première série Tyran Et il a même Racines russes, Depuis tout Tirans de la 1ère série Ce sont des clones Colonel de l’armée soviétique – Sergey Vladimir, Après l’effondrement de l’URSS, il est organisé en Ambrella, se lève rapidement le long de l’échelle de carrière et devient officier. C’est lui qui a joué le rôle principal dans la création d’une unité spéciale pour l’adoption d’une contre-dimension dans un danger biologique. Sergey – L’une des rares immunités de T est un virus, qui a permis de faire des clones renforcés par le virus – Tyrants. U Sergey Vladimir Il y en avait même deux Tyran du garde du corps – avec des noms de code "Ivan".

Tyran depuis Resident Evil 2 Remake ne cherche pas le virus G, et sa tâche principale est de se déshabiller! En déshabiller tous Ambrell. La tâche consiste à détruire le T survivant, non infecté, le virus des civils.

Dans l’original, il cherchait Virus G, Et cela signifie que passer Remake, n’annule pas la nécessité de passer l’original et c’est merveilleux!

Pour le contrôle sur Tyran Appliqué Né-parasite, cortical. Ce parasite perçoit les commandes par la communication avec l’ordinateur et peut être programmé à des fins spécifiques. Sans parasite Tyran complètement incontrôlable et attaque tout le monde sur son chemin.

Tyran Il a une formidable force physique: il peut augmenter la voiture et le lancer à une distance décente ou arrêter le réservoir. Il a Super forme Dans Tyran encore plus fort, et les griffes lui permettent de grimper les murs. Selon les résultats du test Ambrell, Tyran seul est capable de détruire le peloton de soldats armés, mais en raison du manque d’armes, il est incapable de résister à l’équipement lourd.

Et je vais vous dire un bonus comment gagner Tiana dans le jeu, mais tout est simple. D’une manière ou d’une autre, vous aurez juste besoin d’attendre un certain temps et vous serez déposé par le missile anti-tank, avec son aide, vous pouvez certainement le gagner, et la vulnérabilité principale Tiana, C’est son cœur, qui s’ouvre sous le manteau dans la bataille finale.

Research: a third of games with E3 2021 and Summer Game Fest did without violence

A couple of years ago, the site Gamesindustry.Biz identified the number of games from E3 2019, which were deprived of violence. This year, the study was repeated, only received more coverage – the entertainment with E3 2021 and the opening ceremony of Summer Game Fest were taken into account, as well as those that showed on adjacent shows.

In 2021 Gamesindustry.Biz examined 349 games presented at 15 events. 115 projects were called non -violent, which is 33 % of the total:

If you take only events within the E3 2021, then we will receive 35 non -violent games (15 from major publishers) from 193, that is, only 18 %. This is a little better than it was on E3 2019, when 41 (17 from major publishers) of 239 entertainment – 17 % recognized as non -violent.

Criteria for selecting non -violent games both on E3 2019 and E3 2021/Summer Game Fest:

Even cartoon violence is not allowed-for example, mini-games in Mario Party, where you need to knock out opponents, and throwing opponents outside the arena in Party Animals.

The mention of inconsistent violent actions, for example, in games about the investigation of the murder, is not considered cruel.

Minimalist image of the conflict, such as battles in cards of the type Hearthstone, It is not considered cruel.

Games, whose gameplay was not shown in any form, were not considered.

June 18, 2021 Anime is not what it seems – the video about Doki Doki Literature Club Plus!

June 18, 2021 It is time to destroy the curse of the random – the trailer for the grotesque adventure Lost in Random

The best comments

Well, on the bastard of cords5 and Mycrosoft Flyte Simulator. Modeling storytellers without violence))

Well, good. And without violence, https://medobetcasino.co.uk/withdrawal/ you can make it suitable, as with violence, complete garbage.

In short, some kind of lean garbage, because of which only oppressed minorities are worried.

And the Take Two conference is not ultimate violence?

Cool! Different games should be

Games about contact sports are also considered cruel.

The mention of inconsistent violent actions, for example, in games about the investigation of the murder, is not considered cruel.

Infinitely brilliant logic. That is, football would be more cruel than l.A. Noire, if there was no shooting?

So! Do not touch genderfluid combat helicopters. They are not sweet anyway.

He, paradise pacifist.

I remember in some of the recent notebooks was the "Battle Royal" mode. This is considered violence?

But you can list them?

There is another option.

Perhaps you were born and formed in a country that lags behind in development for a couple of centuries from the rest of the world, producing most of the products that you consume. Therefore, their decisions are incomprehensible, there is not enough education (after all, in your country there is not a single university even in the first two hundred ratings) explaining what these socio-economic phenomena are caused and why they are beneficial for you personally and there is no free course of information.

Although it is also possible that you think that everywhere in the world they live about the same and everywhere on the streets, they lie down dirt and garbage, people are aggressive, the main expenses go to falsified foods, high salaries are compensated by taxes and prices, no one trusts strangers, and you need to go to the house as soon as possible. In fact, even rich people in undeveloped countries do not see the level of comfort that the average person in the “country of minorities” sees, and therefore many of them send children there

Perhaps you did not live in other parts of the world, and you know about it only from the censorship-distinguished information field. Perhaps you didn’t even enter it like a tourist. Perhaps you see the problems in your country that in the rest of the world were resolved a few more generations ago and from which people die in your country, but still do not understand that in other countries the society makes the best and more qualified decisions that cannot be understood as lagging people, as some Chernobyls did not understand the danger of invisible radiation.

And if the players had knives? You can imagine what could happen? No, no, no, a cruel game.

I would like more meat in the spirit of a hotlin, otherwise I have already passed Deadbolt several times, and the ruiner, and My Friend Pedro, and much more. Zero did not play a katana only, I think if it’s worth it to roll.

Alas you did not guess. And the option is actually the most obvious. Most players have no problems with the listed topics. Their intentional presence or absence within the framework of the developer’s idea does not affect the quality of the game in any way. For products with such topics, there are appropriate age limitations and tags that the buyer should pay attention to. But the publisher’s attempt to adjust the project at a prevalized stage often leads to a loss of meaning to the original concept of the developer, which worsens the quality of the product. Take the same Fable series. The amount of cruelty in the game or those raised by the LGBT* topics depends only on the solutions of the player. And there are many such examples of films and games. They just do not focus on this. In such projects, the main thing is not that the character is simply cruel, or oppressed, or transgender, or woman, or non -traditional orientation, or a certain race, and what the character himself is. Simply put, if the character is created only for the fact that it would be of interest to a member of one of the listed groups, he does not represent anything except a template blank, this is a lean garbage. If the game is created for the same purpose, the characteristic of it is the same.

All of the above does not concern only arthouse creativity. For his priority goal, satisfying the needs of the Creator in this very work.

* The activities of the International Public Movement of LGBT are recognized as extremist and is prohibited in the Russian Federation

Translation – "Third Games from E3 2021 and Summer Game Fest – Dull Grumber"

This is "violence" over "white toxic oppressors-players". That is, not violence at all according to the agenda.

Research: 24 % of the PC-IGR in the „figure” did not start after the purchase

Company Ultra, Founded by immigrants from Ubisoft, Nintendo and other AAA studios, conducted a study among 2 thousand PC users in the USA and Great Britain. As a result, it turned out that users crave more flexible conditions for the purchase, exchange and sale of digital copies of games.

We give the most interesting points from the material:

58 % of respondents are ready to sell some digital copies of the games they have if there was such an opportunity. At the same time, 64 % would more often purchase electronic titles for the full price, if later they could be resold.

Only 44 % of games from the https://viciwincasino.co.uk/mobile-app/ digital collection of users are launched on a regular basis. The share of unclaimed games reaches 24 % – the projects that were purchased, but have never turned on, have been attributed to such.

With the statement that modern AAA-Igra is too expensive, 75 % of people agreed. On average, about 36 % of the games purchased for Fulprais are in the libraries of the respondents. For 87 % of PC users, a discount is a significant factor when a decision is made to buy.

36 % of the study participants said that it is difficult for them to find new games. The most part (38 %) goes to YouTube to find something for themselves, 34 % of people turn to friends for advice, and 12 % plow Twitch. The rest is studying the offers of stores to unearth something interesting.

By the way about stores. Steam remains the most popular site for buying games. 35 % of the owners of the PC would not abandon the service in which all the titles and applications they have will unite.

The respondents showed a limited interest in earnings of intra -game currency (34 %) and real money (33 %) during the game. Wishing to obtain cryptocurrency in interactive entertainment was the least – 18 %.

68 % of respondents admitted that they bought intra -game content in one form or another. For limited collections and unique intra -game objects, only 26 % of the owners of the PC of the respondents are ready to chase.

According to the co -director Ultra David Hanson (David Hanson), the study highlighted the areas to pay attention to. Like, all libraries are clogged with unnecessary digital content. This applies not only to games, but also to music, films and series. “We have to demonstrate how innovative technologies can change the status quo to ensure more value for both content owners and publishers, and for consumers”, – summed up the leader.